Geremy Giles
Gameplay Programmer
Portfolio Highlights
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B-25 Simulator
With the help of the team at the National Aviation Museum of World War II, I am currently creating a historically accurate recreation of the Doolittle Raid of 1942. For this project, I created the following systems:
C++ middle-ware for interfacing with the JSBSim FDM
C++ Event System for live input handling from 35 physical axes measured with potentiometers and Arduino boards
15+ Skeletal Mesh based animations
Modeled physics calculations:
Calculated the necessary torques for starting engines
Calculated proper propeller RPM for animating the angular velocity and pitch of propeller blades
Hover me!
Trolley Trouble
“There's been a murder on a train where you are the only detective, and it's your job to find the murderer mixed in with all the passengers!”
Trolley Trouble is my latest solo-developed project, where the player is put in the shoes of a detective. Players can use their train ledger to track clues, drag passengers around to experiment, and search for evidence to confirm their suspicions.
Every aspect of the game was programmed by me, with some highlights being: procedurally generated passengers, dynamic conversation system, and fully controllable game state variables.
Hi! I’m Geremy.
I am a gameplay programmer, systems designer, and avid player of both classic and contemporary games. You’ll often find me collaborating in teams of all different sizes, focusing on bringing together the very best ideas and people.